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Listed under:  Mathematics  >  Number (Mathematics)  >  Number operations  >  Associativity
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reSolve: Multiplication - reSolve Bakery

This series of three lessons explores strategies for multi-digit multiplication. Students are presented with a range of problems in the context of a bakery producing arrays of cupcakes. The lessons aim to develop a range of strategies based on the associative and distributive properties of multiplication, moving students ...

Online

reSolve: Place Value: Cartoon Counting

This lesson engages students in investigating place value by considering a counting system using base 8. Students are challenged to imagine how place value would work in a cartoon world where everyone only had eight fingers. They engage in activities with counting blocks, representing numbers in base 10 and in base 8 and ...

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Mental computation

This is a website designed for both teachers and students that discusses methods of mental computation. In particular, applying the associative, commutative and distributive laws to aid mental and written computation is discussed. These are important ideas for the introduction of algebra. There are pages for both teachers ...

Online

The laws of arithmetic and their use in algebra

This is a website designed for both teachers and students that refers to algebraic notation, the laws of arithmetic and the use of these laws in algebra from the Australian Curriculum for year 7 students. It contains material on algebraic notation, the commutative and associative laws, the use of brackets and the orders ...

Online

MoneySmart: Kieren's coin

This is a year 2 mathematics unit of work about money. The unit is intended to take about 10 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about a rare foreign coin, interacting ...

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MoneySmart: The house of needs and wants

This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...

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MoneySmart: Hey! Let's have a big day out!

This is a year 5 mathematics unit of work about costing and budgeting for various types of family outings. The unit is intended to take about 7.5 hours of teaching and learning time, and is recommended for near the end of the school year. It consists of an introduction, five sets of student activities, and teacher notes ...

Interactive

Sites2See: Patterns and Algebra

Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.

Interactive

Sites2See – number for primary

Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.

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Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...

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TIMES Module 9: Number and Algebra: multiplication of whole numbers - teacher guide

This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the types of problems that require multiplication for their solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive laws is described. ...

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TIMES Module 10: Number and Algebra: division of whole numbers - teacher guide

This is a 26-page guide for teachers. This module contains a description of suitable models for division, a discussion of the types of problems that require division for their solution, and mental and written strategies for division.

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TIMES Module 3: Number and Algebra: multiplication and division - teacher guide

This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the type of problem phrased in words that requires multiplication for its solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive ...

Interactive

Sushi monster - iTunes app

The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.

Video

MathXplosion, Ep 31: Heavy vs big

How would you measure and compare the weight of something? Learn why big things aren't necessarily heavy. All you need is something heavy and a lot of something light and you’ll be able to prove that weight is not the same as size.

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TIMES Module 2: Number and Algebra: addition and subtraction - teacher guide

This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.

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TIMES Module 7: Number and Algebra: addition of whole numbers - teacher guide

This is a 16-page guide for teachers. This module introduces addition of whole numbers.

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Whole numbers with all four operations

This is a website designed for both teachers and students that addresses whole numbers with the four operations from the Australian Curriculum for year 6 students. It contains material on the strategies and algorithms used when adding, subtracting, multiplying and dividing whole numbers. There are pages for both teachers ...

Video

MathXplosion, Ep 40: Kaprekar's operation

Did you know that 6,174 is a very mysterious number? In 1949, the mathematician Dr Kaprekar from India devised a process now known as Kaprekar's operation. First, choose a four-digit number where the digits are all different. Then rearrange the digits to get the largest and smallest numbers these digits can make. Finally, ...

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MoneySmart: Bertie's socks

This is a year 1 mathematics unit of work about shopping. The unit is intended to take about 10.5 hours of teaching and learning time. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include responding to a story about shopping, working with Australian ...